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Echo School

From gamer to creator, two years on the feed.

  • Education · Technology, digital arts, videogames
  • Bucharest · Instagram
  • Social media communication, two years
Game card: Ionuț Solomon, The Quest Maker, Game Design and Development lecturer
Carousel cover: Care-i faza cu drumul galben?, with a pixel-art scroll
Carousel cover: Ne vedem la East European Comic Con, over a fantasy castle

A school for the people who make games

Echo School is a School of Technology, Digital Arts & Videogames in Bucharest.

For two years, we ran its Instagram account.

Posts, stories, carousels and reels. The campaigns for its events and workshops, the admissions campaigns, and the visuals that hold them all together.

A feed in the language of games

Explainers on how games are made, lecturers as game cards, students in their own words, and every event, workshop and admissions campaign in the same world. Scroll it the way you would scroll the feed.

Two years of Instagram for Echo School: posts, stories, carousels and reels Drop for more
Game dev,explained

Carousels and reels that explain how games are made, one idea at a time: the golden path, the economy that keeps a game in balance, the teams behind a single shot. The workshops come in between.

  • Carousels
  • Reels
  • Workshop campaigns
  • Social media design
Echo SchoolCarousel
Carousel cover: Care-i faza cu drumul galben?, with a pixel-art scroll
Slide: in game dev it is called the golden path
Slide: a pixel signpost, and where the term comes from
Slide: the golden path as a game developer's compass
Slide: without a golden path, the game turns into chaos
Slide: Drumul tău galben unde te duce? It can start at Echo School

“Care-i faza cu drumul galben?” The golden path, the main route that takes a player to the end of a game.

Echo SchoolReel

A reel: game development is not gaming.

Echo SchoolCarousel
Carousel cover: Care-i scopul unei economii de joc?, with pixel coins
Slide: game economy is emotional maths
Slide: soft and hard currency, points, XP, upgrades and loot
Slide: game economy is the heart of the game, with a pixel controller
Slide: at Echo School you learn how the world behind the world is built

“Care-i scopul unei economii de joc?” Game economy, explained as emotional maths.

Echo SchoolPost
Workshop poster: George Munteanu, Cum să îți construiești eroul într-un joc video, at Gameloft

A workshop with George Munteanu, Lead Concept Artist at Gameloft Bucharest: how to build your hero for a video game.

Echo SchoolCarousel
Carousel cover: Ai observat că în God of War: Ragnarök nu sunt tăieturi de cameră?
Slide: everything flows because dozens of teams worked in sync: art, gameplay, animation, sound
Slide: why a media production course matters
Slide: you work in a team and turn an idea into an interactive prototype

No camera cuts in God of War: Ragnarök, and the teams it takes. A carousel on media production.

Echo SchoolReel

A reel: simple game dev projects to start with.

Echo SchoolPost
Workshop poster: Inamici inteligenți, with Lilian Ursu and a neon dragon

Inamici inteligenți: a workshop on the basics of artificial intelligence in games, with Lilian Ursu.

Game DevRomânesc

A series on Romanian games, made here and played everywhere, each one with the studio behind it.

  • Carousel series
  • Social media design
Echo SchoolCarousel
Carousel cover: Game Dev Românesc, made here, played everywhere
Slide: Link Twin, by Amber
Slide: Bear and Breakfast, by Gummy Cat Studio
Slide: Gibbous: A Cthulhu Adventure, by Stuck In Attic
Slide: Black The Fall, by Sand Sailor Studio

Made here, played everywhere: Link Twin, Bear and Breakfast, Gibbous: A Cthulhu Adventure and Black The Fall.

Lecturers asgame cards

The lecturers, drawn as collectible game cards: a title, an ability, HP 180 and a weakness or two. Then a Q&A to meet them in person.

  • Carousels
  • Event campaigns
  • Social media design
Echo SchoolCarousel
Game card: Andrei Nae, The Lore Mage, Computer Arts and Animation lecturer
Game card: Gabriel Stancu, The Systemsmith, Game Design and Development lecturer
Game card: Ionuț Solomon, The Quest Maker, Game Design and Development lecturer
Game card: Lilian Ursu, The System Wizard, Game Engineering lecturer
Game card: Marius Gherman, The Code Warlock, Game Engineering lecturer
Game card: Ștefan Zamfir, The Script Knight, Game Design and Development lecturer
Game card: Vlad Anghelahar, The Bug Slayer, Game Engineering lecturer
Game card: Vlad Ionescu, The Kinetic Sorcerer, Computer Arts and Animation lecturer

The lecturers as game cards, each with a title, an ability and HP 180.

Echo SchoolPost
Meet the Teachers poster with George Munteanu, Gabriel Stancu and Vlad Anghelahar

Meet the Teachers: a Q&A with George Munteanu, Gabriel Stancu and Vlad Anghelahar.

Throughstudents' eyes

Students, in their own words: a carousel with Maria, and short reels where students speak for themselves.

  • Carousels
  • Reels
  • Social media design
Echo SchoolCarousel
Carousel cover: Echo School through students' eyes, with Maria's portrait
Slide: Why Echo School?
Slide: How was the first year?
Slide: Message for future students

Echo School through students' eyes: Maria, a Computer Arts and Animation student, answers three questions.

Echo SchoolReel

Crina, a student at Echo School.

Echo SchoolReel

George, a student at Echo School.

Echo SchoolReel

Sara, a student at Echo School.

Echo SchoolReel

Sofia, a student at Echo School.

Echo SchoolReel

Theo, a student at Echo School.

Campusphotos

The school as it is on a weekday: classes, workshops, talks and the people in them.

  • Photo carousels
  • Posts
  • Stories
Echo SchoolCarousel
Students at their computers in a bright classroom with yellow walls
Two students laughing at a laptop
A team of students presenting in front of a whiteboard
Students applauding at an event
A large group photo of students and lecturers
Students gathered around laptops, laughing
Two speakers on stage in front of a Your future. Your game. banner
An audience of students listening and smiling
A lecturer drawing on a tablet in front of a projection

Classes, workshops and talks at Echo School, and the people in them.

Admissions &scholarships

Campaigns for open admissions, the early bird, scholarships and education fairs, in the feed, in stories and in ads.

  • Admissions campaigns
  • Key visuals
  • Ad visuals
  • Reels
  • Stories
Echo SchoolCarousel
Carousel cover: Admitere pe loc la Echo School
Slide: apply to Game Engineering, Computer Arts & Animation, Game Design & Development
Slide: 18–28 November 2025, book your place

Admitere pe loc: apply, and find out on the spot if you are in.

Echo SchoolReel

An admissions reel: concepts, game mechanics and worlds, alongside people from the industry.

Echo SchoolPost
Activate Super Early Bird poster with a pixel joystick and a discount banner

Activate super early bird, as an arcade screen.

Echo SchoolPost
A student at a computer modelling a 3D creature, under the headline Vrei să urmezi o facultate în game development?

Key visual for open admissions: Vrei să urmezi o facultate în game development?

Echo SchoolPost
Two sketched game characters leaping, under the headline Visezi la o carieră în game art?

Key visual for open admissions: Visezi la o carieră în game art?

Echo SchoolPost
Scholarship poster: three students on a sofa next to an illustrated game heroine

Căutăm viitori creatori de jocuri: the scholarship campaign.

Echo SchoolPost
Ne vedem la IUF! in big letters on a pink pixel pattern

Ne vedem la IUF!: the fair's dates, in Bucharest and Timișoara.

Echo WinterSchool

A winter school where you make a game in three days. The posts announced it and introduced the mentors.

  • Event campaign
  • Carousels
  • Stories
Echo SchoolCarousel
Carousel cover: Echo Winter School, Creează un joc în 3 zile, in a snowy scene with game controllers
Slide: the mentors, for game design, programming and art

Echo Winter School, 16–18 February: make a game in three days, with mentors from Funcom and Echo School.

ComicCon

Echo School at East European Comic Con: a carousel of what was waiting at the stand, and wide visuals from the same fantasy world.

  • Event campaign
  • Carousels
  • Key visuals
Echo SchoolCarousel
Carousel cover: Ne vedem la East European Comic Con, over a fantasy castle
Slide: a drawing contest and quizzes
Slide: portfolio reviews with artists from the industry
Slide: a live illustration demo with Iulia Tivig

Echo School at East European Comic Con, 24–26 April: what to find at the stand.

Echo SchoolPost
Fantasy heroes around a castle, under the line A career that starts from your imagination

A career that starts from your imagination.

Echo SchoolPost
A witch, a knight and armoured heroes in colour, stepping out of pencil sketches

Heroes stepping out of the sketch, from pencil to full colour.

From Gamerto Creator

A sticker set around one line, From Gamer to Creator, with the Echo School character and a few in-jokes for people who make games.

  • Sticker design
  • Social media design
Echo SchoolPost

From Gamer to Creator: one line, one character, and stickers for people who make games.

Two years of a feed with its own voice: lecturers with hit points, students in their own words, and every event, workshop and admissions campaign in the same world.

Fintech Boulevard

On the same street

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